psDooM is a process monitor and manager for *nix systems. It could be considered a graphical interface to the 'ps', 'renice', and 'kill' commands. psDooM is based on XDoom, which is based on id Software's 'Doom'. This project started out as a proof-of-concept program for the web page "Doom as a tool for system administration" at http://www.cs.unm.edu/~dlchao/flake/doom by Dennis Chao at the University of New Mexico. Dennis took the GPL'd sources of XDoom and added code so that processes running on the system would be instantiated as monsters, and wounding and killing them corresponds to renicing and killing the processes. I (David Koppenhofer) loved the idea of combining two of my favorite computer subjects (Linux and Doom). Therefore, I began to enhance and customize the program. Goals of this project include: 1) Add even more functionality to the process manager such as the ability to send various kill signals and a way to shut down the machine _cleanly_ from the program. 2) Add networking support so multiple admins can work the machine at the same time and/or remotely administer a machine. 3) Everything else in the TODO file. 4) Possibly make other interfaces besides one to 'ps', such as a file management module. 5) Make psDooM the de-facto standard for graphical process manipulation on the *nix platform. :-) ------------------------------------------------------------------------ Supported Platforms ------------------------------------------------------------------------ psDooM has been tested on the following platforms: Linux x86 2.0.x, X11, and [S]VGA Solaris SPARC 2.6, X11 psDooM can probably be made to work on any version of UNIX which runs XDoom. It uses several system commands in order to do its work: 'ps', 'renice', and 'kill'. Formats of the commands _must_ be as follows: *** LINUX 'ps' *** ps h a x u OT == no header, list other user's processes, list processes without a controlling terminal, in 'user format', sorted by process start time. example output follows: root 1 0.0 0.9 764 388 ? S 18:39 0:01 init root 2 0.0 0.0 0 0 ? SW 18:39 0:00 (kflushd) root 3 0.0 0.0 0 0 ? SW< 18:39 0:00 (kswapd) root 28 0.0 0.8 736 348 ? S 18:39 0:00 /sbin/kerneld root 143 0.0 1.2 816 472 ? S 18:39 0:00 syslogd root 152 0.0 1.3 896 528 ? S 18:39 0:00 klogd daemon 163 0.0 1.0 784 404 ? S 18:39 0:00 /usr/sbin/atd david 218 0.0 2.1 1280 856 1 S 18:39 0:00 -bash root 221 0.0 0.7 724 296 4 S 18:39 0:00 /sbin/mingetty tty4 david 598 0.0 1.2 844 472 2 R 22:14 0:00 ps h a x u OT *** SOLARIS 'ps' *** /usr/bin/ps -A -o user= -o pid= -o tty= -o comm= list all processes, show username, show process id, show terminal, show user's command, suppress headers. example output follows: root 1 ? init root 28 ? /sbin/kerneld root 2 ? (kflushd) root 3 ? (kswapd) root 152 ? klogd root 143 ? syslogd daemon 163 ? /usr/sbin/atd david 598 2 ps david 218 1 -bash root 221 4 /sbin/mingetty renice +5 == renices process number to +5 priority. kill -9 == sends a SIGKILL to process number . ------------------------------------------------------------------------ Obtaining the Source ------------------------------------------------------------------------ The latest version of psDooM can be found on the homepage at: http://psdoom.sourceforge.net/ ------------------------------------------------------------------------ Problem Reports ------------------------------------------------------------------------ If you find a problem with psDooM, you can e-mail me at djk@users.sourceforge.net. You could also go to the psDooM SourceForge Project Page at http://sourceforge.net/project/?group_id=3418 and use the facilities there (like 'bug report', 'support request', etc). However, please be sure that it is a psDooM problem rather than an XDoom issue. The easiest way to tell the difference is to run XDoom with the same level and options (if at all possible). If the problem occurs there as well, it's XDoom's fault, not psDooM's. Obviously, if the problem involves any of the psDooM-specific command line flags or 'pid monsters', it is a psDooM-related issue. :-) I cannot guarantee that I can solve your problem. I'm doing this in my spare time for the fun of it; this software is provided on AS IS basis. ------------------------------------------------------------------------ Building psDooM from Source ------------------------------------------------------------------------ If you're reading this file from the binary distribution, you don't need to know how to build psDooM from source. Go on to the next section. :-) If you're intrested in building psDooM from source and you're reading this file, you've either untarred the psDooM sources or have successfully applied the psDooM patch to XDoom. See Udo's "INSTALL" file in ../xdoomsrc/doc for details on building from here on. Changes to the XDoom code are generally denoted by '*** PID BEGIN ***' and '*** PID END ***' in the source files. The files pr_process.c and pr_process.h are new files for psDooM. ------------------------------------------------------------------------ Executing psDooM ------------------------------------------------------------------------ NOTE: Throughout the explanation, I'll refer to the program as 'psDooM', even though the executable you actually run will likely be called something else (like ps-sxdoom). If you can run XDoom, you're well on your way to running psDooM. Be sure to see the XDoom docs (and other Doom-related material) in ../xdoomsrc/doc/ (or ../xdoomdoc/ if you're using the binary distribution), as it applies to psDooM also, with a few cavaets: * I have yet to test demo recording compatability with XDoom and other Doom ports. * Save games aren't compatable with XDoom (and other ports, I imagine). * Netgames won't work on levels that have pid monsters in them, due to consistancy check errors. Netgames on levels without pid monsters should work, but this is untested as well. * psDooM is installed into the directory /usr/local/games/psdoom rather than /usr/local/games/xdoom. Shell scripts are still installed in /usr/local/bin. * psDooM looks for its default configuration files (.doomrc, .xdlaunchrc) and savegame files (doomsav?.dsg) in ~/.psdoom rather than in ~/.xdoom. Now, with those out of the way, we can get to the good stuff. :-) psDooM can monitor processes with shareware Doom 1, registered Doom 1, Ultimate Doom, or Doom 2. 'Plutonia Experiment' and 'TNT - Evilution' will run, but no process monitoring will be done. The first level (either E1M1 or MAP01), and only the first level, will contain monsters that represent processes currently running on the machine ('pid monsters'). The machine's process list is checked at regular intervals. Processes that are new since the last check are spawned as new monsters, while processes no longer running on the machine are removed from the level. Process monitoring is not done if playing on a level other than the first one or while recording/playing a demo. A 'pid monster' is identified by the text 'floating' in front of it. This text denotes its process id number and the last 7 characters of the process name. The text is not shown if the monster is too far away from the player or too close to the edge of the screen. Wounding a 'pid monster' corresponds to executing a 'renice +5' on the associated process. Killing a 'pid monster' sends a 'kill -9' to the associated process. Since the renice and kill actions are done by a system call, they are governed by the permissions of the user running psDooM. For example, if a normal user, 'jschmoe', kills a 'pid monster' whose real process is owned by 'jdoe', nothing would happen to the underlying process on the machine because jschmoe doesn't have the rights to alter jdoe's processes. The 'pid monster' that jschmoe killed will be resurrected in psDooM during the next process check. The resurrection denotes that the process on the machine never really went away; its Doom representation was only temporarily stopped from moving around. In the original implementation of the program, 'pid monsters' could be killed not only by the program's user, but also by other 'pid monsters' and normal Doom monsters on the level. The reasoning behind this behavior was that "on very heavily-loaded machines, it is not uncommon for the OS to kill random processes." Unfortunately, the number of monsters in a given area must be depressingly small in order for them to avoid both intentional infighting and friendly fire. Since monsters would tend to kill each other off until only a few remained in the area, the user was severely hampered in the ability to orderly control processes on the machine. Therefore, the default behavior of psDooM is to ensure the player is the only character in the game who can wound and kill 'pid monsters'. This avoids accidental process deaths from monster infighting. Unfortunately, it doesn't prevent accidental process deaths from a user's poor aim. ;-} The original behavior of 'pid monsters' being as vunerable as other monsters may be enabled with the command line flag: -nopssafety Causes the 'pid monsters' to not be protected against damage from each other, normal Doom monsters, and the environment. Normally, only the player may inflict damage on 'pid monsters'. Which processes are represented by default depends on whether you're running psDooM as the root user or not. If you are root, then all processes are shown. Normal users see only their own processes by default. The current username is determined by looking at the environment variables PSDOOMUSER, LOGNAME, USER, and USERNAME (in that order). Changing these variables will _not_ change the permissions of your username with regard to process renicing and killing; they're just used to determine username for the 'userlist'-related options. The default 'userlist' behavior may be nullified by giving some command line arguments to psDooM. NOTE: specifying _any_ of these options will cause psDooM to ignore the default settings for the current username. The list of users whose processes to show will start out empty. -psallusers Effectively adds every username to the list of users whose processes to show. -psuser [username [username]...] Adds username(s) to the list of users whose processes to show. If no username is specified, the current username (as determined by the environment variables listed above) is added to this list. -psnotuser [username [username]...] Adds username(s) to the list of users whose processes NOT to show. If no username is specified, the current username (as determined by the environment variables listed above) is added to this list. Examples of 'userlist' command line flags: %ps-xdoom -psallusers This command will show every user's processes. %ps-xdoom -psallusers -psuser jschmoe jdoe The '-psuser jschmoe jdoe' is extraneous here; users jschmoe and jdoe are included in '-psallusers'. %ps-xdoom -psallusers -psnotuser This will show everybody's processes except your own. Remember, your username is determined automatically by psDooM according to what PSDOOMUSER, LOGNAME, USER, or USERNAME is set to in the environment. %ps-xdoom -psnotuser jdoe This will show no processes, even if you're running psDooM as root. Remember, specifying any 'userlist' command line option causes the defaults to not be used; the list of users whose processes to show starts out empty. The 'pid monster' locations depend on what version of Doom you're using and whether you have the custom process management levels (available on the psDooM web site). If you have registered Doom 1, Ultimite Doom, or Doom 2, you can use a custom level designed for process management. There is one level designed for Doom 1 (psdoom1.wad) and another designed for Doom 2 (psdoom2.wad). If those files are present (or linked to) in the program's directory and have the correct name (as given above), the level will automatically load as E1M1 or MAP01, unless suppressed with the command line flag: -nopslev Suppresses the automatic loading of the custom level psdoom*.wad and makes psDooM assume pid monster coordinates for the stock E1M1 or MAP01. It has no effect if you don't have the custom level or if you're using shareware Doom 1. NOTE: The command 'ps-xdoom -nopslev -file psdoom1.wad' will not work for process management. While the custom level will be loaded, psDooM would assume E1M1 coordinates for the 'pid monster' placement. The E1M1 coordinates do not correlate to anywhere meaningful on the psdoom*.wad maps. Locations of the 'pid monsters' within the levels are as follows: For shareware Doom 1, and registered Doom 1 or Ultimite Doom without the custom level: psDooM spawns the 'pid monsters' in the 'hidden' courtyard on E1M1. To get there, go through the room with the zig-zag floor with poison around it and open the miscolored wall on the right, before the door to leave that room. For Doom 2 without the custom level: psDooM spawns the 'pid monsters' in the 'hidden' courtyard on MAP01. To get there, activate the switch to (and get on) the lift in the room before the exit. Then, once the lift raises, activate the rear wall and walk into that secret alcove. When you leave the lift, a door to the courtyard will have opened on the right side of the room, past the window on the right. For the custom levels: psDooM spawns you in a room with equiptment and weapons. The switch ahead of you exits the level, and the three doors take you to rooms containing 'pid monsters'. There are several other command line flags that affect how psDooM runs: -nopsmon Disables process monitoring entirely. Nice if you want to play an E1M1 or MAP01 level that isn't set up for process monitoring. -nopsact Disables the system calls to 'renice' and 'kill' when 'pid monsters' are wounded and killed. This is good if you only want to monitor processes, not manage them. -nomonsters. Yes, there is a period at the end of this command. It does the same thing as the '-nomonsters' flag, but is persistant across new games and level warps. NOTE: 'pid monsters' are NOT affected by the '-nomonsters' and '-nomonsters.' flags; use -nopsmon to turn them off instead. -respawnitems Like you think it may work, this flag causes items to respawn as they do in '-altdeath' games (Invun, Invis, and dropped items don't respawn; everything else does). This flag has no effect when recording or playing a demo because it messes up timing. The XDoom distribution includes a graphical front-end to xdoom, called xdlaunch. It allows the user to specify XDoom command line flags by clicking option boxes and using dropdown lists. This utility has been renamed to ps-xdlaunch and modified to run psDooM. Also, a place in the front-end was added so a user can manually type additional command line flags to pass to ps-xdoom. psDooM-specific options can be shown by pressing a button in ps-xdlaunch. This utility requires TCL/TK.